upload/newsarch_ebooks/2022/01/16/The Digital Environment How We Live, Learn, Work, and Play Now.pdf
The Digital Environment : How We Live, Learn, Work, and Play Now 🔍
Pablo J. Boczkowski, Eugenia Mitchelstein
The MIT Press, MIT Press, Cambridge, Massachusetts, 2021
English [en] · PDF · 5.4MB · 2021 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
description
**Understanding digital technology in daily life: why we should think holistically in terms of a digital environment instead of discrete devices and apps.**
Increasingly we live through our personal screens; we work, play, socialize, and learn digitally. The shift to remote everything during the pandemic was another step in a decades-long march toward the digitization of everyday life made possible by innovations in media, information, and communication technology. In __The Digital Environment__, Pablo Boczkowski and Eugenia Mitchelstein offer a new way to understand the role of the digital in our daily lives, calling on us to turn our attention from our discrete devices and apps to the array of artifacts and practices that make up the digital environment that envelops every aspect of our social experience.
Boczkowski and Mitchelstein explore a series of issues raised by the digital takeover of everyday life, drawing on interviews with a variety of experts. They show how existing inequities of gender, race, ethnicity, education, and class are baked into the design and deployment of technology, and describe emancipatory practices that counter this--including the use of Twitter as a platform for activism through such hashtags as #BlackLivesMatter and #MeToo. They discuss the digitization of parenting, schooling, and dating--noting, among other things, that today we can both begin and end relationships online. They describe how digital media shape our consumption of sports, entertainment, and news, and consider the dynamics of political campaigns, disinformation, and social activism. Finally, they report on developments in three areas that will be key to our digital future: data science, virtual reality, and space exploration.
Increasingly we live through our personal screens; we work, play, socialize, and learn digitally. The shift to remote everything during the pandemic was another step in a decades-long march toward the digitization of everyday life made possible by innovations in media, information, and communication technology. In __The Digital Environment__, Pablo Boczkowski and Eugenia Mitchelstein offer a new way to understand the role of the digital in our daily lives, calling on us to turn our attention from our discrete devices and apps to the array of artifacts and practices that make up the digital environment that envelops every aspect of our social experience.
Boczkowski and Mitchelstein explore a series of issues raised by the digital takeover of everyday life, drawing on interviews with a variety of experts. They show how existing inequities of gender, race, ethnicity, education, and class are baked into the design and deployment of technology, and describe emancipatory practices that counter this--including the use of Twitter as a platform for activism through such hashtags as #BlackLivesMatter and #MeToo. They discuss the digitization of parenting, schooling, and dating--noting, among other things, that today we can both begin and end relationships online. They describe how digital media shape our consumption of sports, entertainment, and news, and consider the dynamics of political campaigns, disinformation, and social activism. Finally, they report on developments in three areas that will be key to our digital future: data science, virtual reality, and space exploration.
Alternative filename
nexusstc/The Digital Environment: How We Live, Learn, Work, and Play Now/cd5e40a6d4fdb9920ccffb9479d9753e.pdf
Alternative filename
lgli/sanet.st-The_Digital_Environment__How_We_Live_Learn_Work_and_Play_Now.pdf
Alternative filename
lgrsnf/sanet.st-The_Digital_Environment__How_We_Live_Learn_Work_and_Play_Now.pdf
Alternative filename
zlib/Society, Politics & Philosophy/Social Sciences/Pablo J. Boczkowski, Eugenia Mitchelstein/The Digital Environment: How We Live, Learn, Work, and Play Now_19100189.pdf
Alternative title
The digital environment. How we live, learn, work, play and socialize now
Alternative author
Boczkowski, Pablo J., and Eugenia Mitchelstein.
Alternative author
Boczkowski, Pablo J., Mitchelstein, Eugenia
Alternative publisher
AAAI Press
Alternative edition
United States, United States of America
Alternative edition
Cambridge, Mass. :, c2021
metadata comments
producers:
Adobe PDF Library 15.0
Adobe PDF Library 15.0
metadata comments
{"isbns":["0262046199","9780262046190"],"last_page":208,"publisher":"The MIT Press"}
Alternative description
"Understanding digital technology in daily life: why we should think holistically in terms of a digital environment instead of discrete devices and apps. Increasingly we live through our personal screens; we work, play, socialize, and learn digitally. The shift to remote everything during the pandemic was another step in a decades-long march toward the digitization of everyday life made possible by innovations in media, information, and communication technology. In The Digital Environment, Pablo Boczkowski and Eugenia Mitchelstein offer a new way to understand the role of the digital in our daily lives, calling on us to turn our attention from our discrete devices and apps to the array of artifacts and practices that make up the digital environment that envelops every aspect of our social experience. Boczkowski and Mitchelstein explore a series of issues raised by the digital takeover of everyday life, drawing on interviews with a variety of experts. They show how existing inequities of gender, race, ethnicity, education, and class are baked into the design and deployment of technology, and describe emancipatory practices that counter this--including the use of Twitter as a platform for activism through such hashtags as #BlackLivesMatter and #MeToo. They discuss the digitization of parenting, schooling, and dating--noting, among other things, that today we can both begin and end relationships online. They describe how digital media shape our consumption of sports, entertainment, and news, and consider the dynamics of political campaigns, disinformation, and social activism. Finally, they report on developments in three areas that will be key to our digital future: data science, virtual reality, and space exploration." --Descripción del editor.
Alternative description
Increasingly we live through our personal screens; we work, play, socialize, and learn digitally. The shift to remote everything during the pandemic was another step in a decades-long march toward the digitization of everyday life made possible by innovations in media, information, and communication technology. In The Digital Environment, Pablo Boczkowski and Eugenia Mitchelstein offer a new way to understand the role of the digital in our daily lives, calling on us to turn our attention from our discrete devices and apps to the array of artifacts and practices that make up the digital environment that envelops every aspect of our social experience.00Boczkowski and Mitchelstein explore a series of issues raised by the digital takeover of everyday life, drawing on interviews with a variety of experts. They show how existing inequities of gender, race, ethnicity, education, and class are baked into the design and deployment of technology, and describe emancipatory practices that counter this?including the use of Twitter as a platform for activism through such hashtags as #BlackLivesMatter and #MeToo. They discuss the digitization of parenting, schooling, and dating?noting, among other things, that today we can both begin and end relationships online. They describe how digital media shape our consumption of sports, entertainment, and news, and consider the dynamics of political campaigns, disinformation, and social activism. Finally, they report on developments in three areas that will be key to our digital future: data science, virtual reality, and space exploration
Alternative description
CONTENTS 8
PREFACE 10
1. THREE ENVIRONMENTS, ONE LIFE 14
Four Features of the Digital Environment 19
Outline of the Book 24
PART I. FOUNDATIONS 28
2. MEDIATIZATION 32
3. ALGORITHMS 40
4. RACE AND ETHNICITY 48
5. GENDER 56
PART II. INSTITUTIONS 64
6. PARENTING 68
7. SCHOOLING 74
8. WORKING 82
9. DATING 90
PART III. LEISURE 96
10. SPORTS 100
11. TELEVISED ENTERTAINMENT 108
12. NEWS 116
PART IV. POLITICS 124
13. MISINFORMATION AND DISINFORMATION 128
14. ELECTORAL CAMPAIGNS 136
15. ACTIVISM 144
PART V. INNOVATIONS 152
16. DATA SCIENCE 156
17. VIRTUAL REALITY 162
18. SPACE EXPLORATION 168
19. BRICKS AND CRACKS IN THE DIGITAL ENVIRONMENT 174
Bricks 174
Cracks 183
ACKNOWLEDGMENTS 188
FURTHER READING 190
INDEX 204
PREFACE 10
1. THREE ENVIRONMENTS, ONE LIFE 14
Four Features of the Digital Environment 19
Outline of the Book 24
PART I. FOUNDATIONS 28
2. MEDIATIZATION 32
3. ALGORITHMS 40
4. RACE AND ETHNICITY 48
5. GENDER 56
PART II. INSTITUTIONS 64
6. PARENTING 68
7. SCHOOLING 74
8. WORKING 82
9. DATING 90
PART III. LEISURE 96
10. SPORTS 100
11. TELEVISED ENTERTAINMENT 108
12. NEWS 116
PART IV. POLITICS 124
13. MISINFORMATION AND DISINFORMATION 128
14. ELECTORAL CAMPAIGNS 136
15. ACTIVISM 144
PART V. INNOVATIONS 152
16. DATA SCIENCE 156
17. VIRTUAL REALITY 162
18. SPACE EXPLORATION 168
19. BRICKS AND CRACKS IN THE DIGITAL ENVIRONMENT 174
Bricks 174
Cracks 183
ACKNOWLEDGMENTS 188
FURTHER READING 190
INDEX 204
Alternative description
"Argues for a holistic view of the digital environment in which many of us now live, as neither determined by the features of technology nor uniformly negative for society"-- Provided by publisher
date open sourced
2022-01-30
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