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English [en] · PDF · 81.5MB · 2003 · 📗 Book (unknown) · 🚀/ia · Save
description
xvii, 1759 p. : 23 cm. + 1 CD-ROM (4 3/4 in.) CD-ROM contains evaluation versions of game development tools, complete sourse code for the book, DirectX 9.0 SDK, and royalty-free stock media Includes bibliographical references and index
Alternative author
Lamothe, Andre
Alternative author
André LaMothe
Alternative author
Andre LaMothe
Alternative publisher
Indianapolis, Ind.: Sams
Alternative publisher
Sams; Brand: Sams
Alternative publisher
LEXIS Publishing
Alternative publisher
Alpha Books
Alternative publisher
MICHIE
Alternative edition
United States, United States of America
Alternative edition
Indianapolis, Ind, Indiana, 2003
Alternative edition
1, FR, 2003
metadata comments
irratic pages. Cut-off text on some pages due to tight binding.
metadata comments
Includes bibliographical references and index. CD-ROM contains evaluation versions of game development tools, complete sourse code for the book, DirectX 9.0 SDK, and royalty-free stock media.
Alternative description
<p>Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to <i>Tricks of the Windows Game Programming Gurus</i> is the one to read for the latest in 3D game programming. When readers are finished with <i>Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization</i>, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.</p>
Alternative description
Focusing on 3D game programming, this book provides advanced coverage for the intermediate and advanced game programmer. This book will give readers the knowledge to create a full 3D, texture-mapped, lit video game for the PC with a software rasterizer they can write themselves
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